You’ll get to work with the different methods of inheritance and we’ll show you how to avoid using inheritance with Duck Typing. From there, we’ll move on to some advanced patterns for object creation and you’ll get a strong idea of how to use interesting patterns to present data to users and to bind data. We’ll use the famous promises to work with asynchronous processes and will give you some tips on how to organize your code effectively.
What you will learn
- Identify and apply the most common design patterns such as Singleton, Factory, Observer, Model-View-Controller, and Mediator Patterns
- Understand the SOLID principles and their benefits
- Use the acquired OOP knowledge to build robust and maintainable code
- Design applications using a modular architecture based on SOLID principles